ScoreCard
A native iOS scorekeeper by Slickfive. Swipe to score, and the app does the rest โ animated scoreboards, a floating-island control panel, a game clock, on-device AI match summaries and a confetti finish. Pool, ping pong, cards, or anything you can count.
The whole screen
is the button
No accounts, no clutter, no tiny plus buttons. Each team owns a vibrant panel of the screen โ swipe up to score, swipe down to take it back โ with a haptic thump, a floating +1, a panel flash and a glowing number bounce on every point.
- Fast setup. Tap New Game or a Quick Start template and you are scoring in seconds. 2โ10 teams, each with its own name, icon and colour.
- Mistake-proof. A 50-step undo stack, shake-to-undo, and a score lock so a pocketed phone can't score a point.
- Big-number legible. Scores are readable from across the room โ this is the scoreboard you prop against the wall.
Set up ยท Swipe ยท Celebrate
Set up
Name your teams, pick colours and icons, tune the rules โ or skip it all with a template.
Swipe
Swipe a panel to score it. The floating island keeps the clock and controls one tap away.
Celebrate
Complete the game: confetti in the winner's colours, a victory haptic and the full story of the match.
Watch a full match
Recorded straight from the app: launch, a Quick Start ping-pong setup, a twelve-point rally scored entirely with swipes, then the floating island's Complete button into the confetti, the AI match summary and the score-progression chart.
- What you can't see: a soft haptic as your swipe crosses the threshold, a medium thump when the point lands, and a spoken score announcement if you want one.
- Every point animates โ the number bounces and glows, a +1 floats off the panel, and the panel flashes white for a frame.
From duel to party
The scoreboard reshapes itself to the game: a stacked face-off in portrait, the classic arcade split in landscape, and an auto-balanced grid for up to ten teams โ on iPhone and iPad.
3โ10 teams flow into a grid
Landscape: the classic arcade split, island on the seam
Six players, every panel still swipeable
The floating island
Inspired by the Dynamic Island: a glass capsule that floats on the seam between panels, keeps the game clock ticking, and expands into the entire control room โ without ever stealing scoring space.
- The clock lives here โ tap to pause, hold to reset. Count up, or count down from a limit; it turns red and pulses at ten seconds, then raises a Time's Up alarm.
- One row of power โ reset timer, reset scores, void game, lock scoring, swap sides, and start a SharePlay session.
- The checkered flag โ Complete ends the game with the current scores, after a confirmation so nobody rage-quits by accident.
Seven games, zero setup
Templates pre-load the team count, point increments, win conditions and clock โ one tap from the home screen, the Home Screen widget, or Siri.
8 Ball
Race to 10 with the clock running.
2 teams ยท to 10Ping Pong
First to 11, pure and simple.
2 teams ยท to 11Basketball
Baskets count 2, on a 48-minute game clock.
+2 points ยท 48 minCard Game
Four hands racing to a hundred.
4 teams ยท to 100Soccer
Ninety minutes on the clock.
2 teams ยท 90 minTennis Set
Six games takes the set.
2 teams ยท to 6Free Play
Open-ended scoring for whatever you invent.
anything goesYour rules
Increments of 1โ50, up or down, win scores, time limits โ save your own defaults.
fully custom
A commentator
in your pocket
When a game ends, on-device Foundation Models read the whole match โ margins, lead changes, comebacks, scoring runs โ and write a few lines of colour commentary, crowning an MVP. Nothing is sent anywhere.
- "What a nail-biter!" โ every summary is generated from the real point-by-point data of your game.
- Graceful fallback โ devices without Apple Intelligence get a smart locally-computed summary instead.
- Add your own note โ a free-text field on the result card, saved with the game.
Every point, charted
Every score change is recorded as a frame. The result card replays the match as a Swift Charts progression โ each team's line in its own colour โ above a point-by-point timeline with pace stats.
- Honest curves โ corrections and undos remove the mistaken point instead of drawing a fake dip.
- Point-by-point โ who scored, in what order, how long each point took; average, fastest and slowest.
- Full history โ every game saved with SwiftData; swipe to archive, reopen or delete, rematch in one tap, export everything as CSV or JSON.
A game you can
hand across the table
Any game โ teams, colours, scores, settings โ becomes a QR code. Scan it with the built-in camera scanner to import the game on another iPhone, or scan with the system camera and the App Clip opens a live scoreboard instantly โ no App Store detour.
- SharePlay โ score together in real time over FaceTime; every swipe syncs to everyone in the session.
- Portable data โ copy the link, share the QR image, or export any game (or all of them) as CSV / JSON.
Everywhere the game is
Apple Watch
Live scores on your wrist โ and a tap on a team scores a point, relayed straight to the phone.
Widgets
A last-game widget, plus an interactive Quick Start widget that launches a template from the Home Screen.
App Clip
Scan a shared QR and a lightweight scoreboard opens instantly, before the app is even installed.
Voice announcements
"Team 1 leads, 8 to 5" โ spoken score updates so nobody has to look at the phone mid-rally.
Siri & Spotlight
Launch templates with Siri Shortcuts; past games are indexed and searchable in Spotlight.
SharePlay
A shared scoreboard over FaceTime โ everyone sees every point as it lands.
Accessible by design,
private by default
- Ten team colours, plus distinct icons and patterns so teams are never told apart by colour alone.
- VoiceOver-native scoring โ panels are adjustable elements: swipe up and down with VoiceOver to score, exactly like everyone else.
- Game-proof โ the screen never sleeps mid-game; sound, haptics, announcements and theme (dark / light / system) each have their own switch.
- Nothing leaves the device โ no account, no analytics, no tracking. Your games are yours, stored locally with SwiftData.
SwiftUI for iOS 26 ยท SwiftData ยท Liquid Glass
One game engine drives every layout. Swift Charts draws the story, Foundation Models writes it, and five targets โ app, widgets, watch app, App Clip and SharePlay โ play from the same scorebook.
The same game, court-side on iPad